Fortunately, there are very few missions that require driving. Holding down the analog stick for a turn feels sluggish, only to have the car suddenly pivot at a 90-degree angle. Every vehicle (minus a few flying ones) feels clunky. While it's infrequent, the vehicle controls may be some of the worst I've ever seen in a video game. This will lead to moments of frustration when it's unclear whether you're doing something wrong or if the game isn't recognizing your attempted action. There were a number of times when certain context-sensitive events didn't trigger the action I intended because two different actions are mapped to the same button input. The character abilities feel fun to use, but some of the other controls can feel wonky. While it's not necessary, it's a nice addition to a game that already has an absurd number of characters to choose from. Unlocking heroes also adds their cosmetic pieces to a pool of selectable items in the character creation tool. It allows you to constantly change up your hero instead of sticking with the same character throughout the entire game. Some puzzles require Violet's shield, while others may only be accessible with a flying hero. The game has an insane amount of abilities (flying, super strength, swimming, teleportation, telekinesis, etc.), and each character has three or four abilities at their disposal to complete the various puzzles in the game. LEGO The Incredibles features over 100 unlockable characters, so players get a constant drip feed of new characters. Completing a crime wave within a region unlocks a character from another Pixar film, including "Monsters Inc.," "Wall-E," and even newer entries like "Coco." While the characters are no different than the 100+ other unlockable characters in the game, it's a nice touch that shows how far TT Games has gone to hit everyone's nostalgia points.Īs stated, Pixar characters aren't the only unlockables. Pixar-obsessed folks like myself will be pleased to know that TT Games has included more than just the "Incredibles" characters in the game. Sure, the actual gameplay during the crime wave can be mindless, but the rewards kept me coming back for more. Like most of the game, the crime wave is little more than a set of fetch quests and a boss fight. While the puns can often be eye-rolling (my favorite being the castaway sea-washed news host who goes by the name of "Anchor Man"), they're charming and are ultimately something that both parents and kids will get a chuckle out of. Upon entering a region, the player triggers a pun-filled cut scene that describes the havoc brought upon the area by a super-villain and his ring of cronies. Crime waves occur in a single region at a time. While the missions themselves are little more than simple puzzles and fetch quests, the change in environments between regions is enough to keep the player engaged.īeyond the brick collect-a-thon and simple puzzles, there are also "Crime Waves" for the player to complete. One minute, you may be beating up some baddies in the Industrial zone, and the next minute, you may be helping a kid light a campfire in the wilderness. Whether it's Edna Modes' sprawling high-tech mansion or the seaside waterfront of New Urbem, The Incredibles' universe is free for the players to explore seamlessly without any load times between. Players have the option to take a break from the story and explore the open world, which is broken out into 10 regions across various environments and aesthetics. They want charm, color, and stress-free gameplay - and in that regard, LEGO The Incredibles delivers with great success. Without spoiling either movie's plot, it makes for a nonsensical story arc.Īlas, most people don't go into the LEGO games expecting emotionally charged drama and life-altering thought pieces. This is exacerbated even further by the fact that TT Games has made the odd decision to start the game with "The Incredibles 2" and then tack on the first movie's story as the last six missions. In the end, the plot loses all the magic that Pixar so lovingly weaves into its characters and films. On the other hand, because the movie plots have been distilled to six missions that can be beaten in a couple of hours, story beats and tone-setting scenes are skipped entirely. On the one hand, it's a smart decision to quickly run through the story for players who want quick doses of nostalgia and for kids whose attention spans may wander too quickly. Packing both movies into 12 missions is a double-edged sword, and I'm not sure if it's to the game's overall benefit.
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